I have not had so much fun with a game for a long time. The production value is superb. Classic elements of dungeon crawling with a few of well implemented innovation (puzzle-crafting potion, intelligent treasure-seeking shovel, time-light revealing secrets...), it all works very well together. I notice people who complain have selected hard mode for combats. For a first run, this is a mistake. There is no easy mode, and on "normal" everything is perfectly balanced though still challenging. So, don't overestimate the length of your sword, little knight. (An excellent point regarding difficulty: you can select the Normal/Hard level independently for different components of the game). Don't expect to find every little chest and secret without searching a lot! I believe you are not meant to find everything in every level. Despite that, I never want to use a walk-through, not to break the charm. - Yes, there are a few shortcomings, probably due to the modest size of the developers company, but never affecting the quality of the game. They probably had to cut some corners, and did it in the right places. Mainly: not enough liberty in character creation, shortage of characters portraits and no importation of custom portrait, a bit too much linearity, enemies tendency to abuse of the "taunt" ability. But nothing there to spoil your fun playing this excellent and immersive dungeoncrawler! ---- I'd say the game is well designed blend of The Bard's Tale (modern) and Legend of Grimrock. And I'd play Operencia over the two others anytime.